All games here were made with Harlowe Twine.
Click on the images to play the games.
Down
I started the project after reading the first chapter of “Playing with Feelings” by Aubrey Anabel for class. We were supposed to make art based on the things we read and despite being quite fascinated by the conversation about affect and how recording history is inherently biased and has erased women and minorities from the narrative, all I could think of was the descriptions of the programmer Mrs. Patricia Crowther squirming through tight caverns on a spelunking trip.
I am absolutely terrified of the dark. I am absolutely terrified of tight, dark spaces. I could barely concentrate on what I was reading because all I could think of, over and over again, was the few sentences describing her bravery and adventure-lust.
So of course, that’s what I ended up making a game about. It was at first a simple python application. All you could do was enter a number between 1 and 3 to continue, using an old fashioned command line. But my python is rusty and frankly, I am not sure how I would upload that to itch.io. So on recommendation of my peers, I moved the project to Harlowe 3.0
I have made more complex and sophisticated, visual based projects with Twine, such as Home Invader where you stalk people’s eating habits, or my Omer Count Project where I illustrated my way through a jewish holiday.
But here we are, back at my roots (one of the first games I ever uploaded here was a Twine text based horror adventure). For some reason, I love the horror genre even though I cannot consume it, for the sake of my (literal) sanity. But I enjoy writing and drawing it.
Class End
Made in two hours during a Twine introduction class. We were encouraged to use our classroom as the stepping point for where our game takes place.